Simairport baggage depot wiki
Redeeming them gives prizes such as boosts and diamonds.Ĭodes are posted on the game's Roblox page, the ( BIG Games Twitter), and the game's official Discord server. I think it is the right direction.Codes are a feature added with the game’s release. I will agree that there is some fine tuning that needs to be done, but I believe that this new baggage system gives us more flexibility and will allow us to get baggage to planes quicker especially with larger airports. Instead of having each ticket booth having a single conveyor line that comes of out it, I simply put a conveyor line that runs perpendicular (and directly underneath the output arrows) to the ticketing booths.
I've played around with the new baggage system and I have been able to achieve what you have suggested Ticketing -> Hub -> Depot -> Hub -> Baggage Claim.Īdditionally, I have figured out that I can string multiple ticketing booths together with one single conveyor line into one single port on a hub. Maybe my opinion will change after I sleep on it. I'm just rather disappointed that this is the solution after days of work. But you know I've been MORE than supportive and "Rah Rah"-ing for the efforts of the Dev team. We've got enough bogging things down over 1,200 - 1,500 Pax and trying to build at the same time. The game doesn't (nor should it really.) track individual pieces of luggage. I think this system has over-complicated something that just needed a hub to go between one connection at Ticketing and One at Baggage Claim (unless you have more than one of each, then they'd need to be tied in) and running to multiple BRS. Ticketing -> Hub -> Depot -> Hub -> Bag Claim Why is this being made a challenge and complicated? We shouldn't have have to spend so much time trying to build a puzzle - this is SimAIRPORT - Not SimBaggageSystem.īaggage from player perspective should be seamless and easy, once you make the following connections. It looks like I'm running wiring on my friend's model railroad. Then the BD ties back into the hub, which then ties into one line that can have multiple carousels hooked into it.Īs it is I'm having to use 2 8-port hubs for just 4 Ticketing Desks. That one conveyor system then goes to the "hub" (Matrix, whatever.) and it routes the bags to a BRS (Depot) for the flight. They should tie together into one conveyor system (because that's how it works at a real airport). I have 4 Ticketing Desks (that now I can't tie together.). This is a waste of time and too complicated for such a simple process. It definitely does require some pre-planning though, but getting some complexity in was part of our goal - we felt that it had been too much of a "assign it and forget it" style system prior.Īs always, we're definitely open to feedback though - but in general we're pretty happy with the mix of advanced/complexity/depth vs ease of use, but time (and feedback) will tell for sure.
But on alternative would be that you could use the second hub's pink connectors to attach to the carousel and(/or) the Depot which would make your setup a bit simpler. Originally posted by lvgamedev:Also worth mentioning too, this you've got options here - though, because you have a lot of ticketing desks, it is a bit more complex.